Behind the Scenes of Fallout, Gaming’s Most Surprising Television Success
The Fallout TV show has come back to Prime Video, and it's safe to say that viewers were delightfully shocked by the caliber of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it effectively portrayed multiple facets of the player's adventure.
There was Lucy the vault dweller, striving to uphold her morals and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel rookie, who starts doubting his faction's dogma and creates a lot of havoc in robotic power armour; and the Ghoul, a fan-favorite figure who has long since lost any sense of morality out in the radioactive badlands.
Building Anticipation for the Second Season
The debut season's finale unveiled key information about the culprits behind the nuclear war that condemned a society in underground vaults for hundreds of years. It also left several enigmas unresolved for the next installment – and, this time, hopes are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” states a key figure from the games. “We are thrilled with the reception to the show, so this time people are bringing more enthusiasm and new expectations.”
The Mojave Beckons for the Next Installment
The second season is located in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the series, even if it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That dusty, blasted-out Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it does reference the fan's adventure.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its production team insisted on physical models and locations were constructed, echoing the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a interactive medium, is to appear as if it’s tangible.”
Indeed, virtually every element you see on-screen is real, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by skilled directors who are also longtime fans, alongside the original creators behind the franchise. This common understanding for the universe is clear in the end result.
The second season is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the initial release. This format will allow for a new audience reaction, a dynamic the showrunners themselves are excited to observe.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”